Character Party System


Add Full Screen Support

  • Implemented full screen mode to enhance the player's immersive experience.
  • Added options in the settings menu to toggle between windowed and full screen modes.
  • Ensured proper resolution scaling to prevent any UI distortion or stretching.

Add Ambience Audio

  • Introduced background ambience audio to create a more atmospheric environment.
  • Integrated various ambient sounds based on different areas within the game.
  • Adjusted audio levels to balance with existing sound effects and background music.

Created a Party System for Swapping Between Characters

  • Developed a party system allowing players to swap between characters during gameplay.
  • Implemented UI elements to display the current active character and available party members.
  • Added functionality to switch characters at specific points (e.g., altars) and in mid-combat.
  • Ensured each character retains their unique abilities and stats when swapped.

Adjusted Enemy Life Amount

  • Reviewed and adjusted the life (health) values of enemies to balance combat difficulty.
  • Conducted playtests to ensure the new health values provide a challenging yet fair experience.
  • Made minor tweaks based on feedback to achieve optimal difficulty levels.

Remove All Knockback from Attacks

  • Removed knockback effects from all attacks to streamline combat mechanics.
  • Updated attack animations and enemy reactions to reflect the absence of knockback.
  • Ensured the removal of knockback did not negatively impact the game's balance or player experience.

Add a Key Binding for 'Take All' Items from a Chest

  • Implemented a new key binding feature for quickly taking all items from a chest.
  • Added the 'Take All' option to the chest interaction menu with a corresponding key bind.
  • Tested the functionality to ensure it works seamlessly and improves inventory management efficiency.

Files

0.3.1.zip 99 MB
Jul 24, 2024

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